![]() Just announced on the Dev Stream: We heard you loud and clear.Īfter Dark Alliance launches, our main priority is supporting 2-player split-screen couch co-op for Xbox Series X|S, PlayStation 5, and PC. We’re working to have this ready for our first free DLC this summer. Until then, D&D: Dark Alliance does support online co op multiplayer. Of course, you and your friends will each need to own a copy of Dark Alliance to play together, but it's possible. You can create a custom game, and your friends can join in janky co op. The game also features matchmaking, so you can search for players currently online and hop into a lobby with your current character that way, as well. You'll be matched with random players in a random session. It's not the same as local co op or playing with friends, but it's an alternative. It's unfortunate that D&D: Dark Alliance doesn't support local split screen co op at launch, but it's good news that it's coming in a future patch. Hopefully, they'll also allow more than one class in a group at a time. ORCS MUST DIE 3 LOCAL CO OP PATCHįingers crossed.It’s patch time again! Lots of exciting changes this time around, and by that I mean the most exciting change of all time: ENDLESS MODE! It’s up to 5 players, co-op, holding out against unending hordes of minion waves. So sit back and kick up your defense heels. Fire DoTs now stack if they are from different types of sources!.īoth teams fight to capture points to unlock the coveted boss slots! There’s also a new game mechanic being added (to custom games only right now), Neutral Objectives.Our classic 5v5 game mode has been renamed to ‘Siege’.Endless has also been added as a game choice, which will be 5 humans. ![]() In-Game Level cap increased to 10, with requisite health and damage increases.All three game choices have separate queues. All heroes except Stinkeye have had their health reduced by 20%, Stinkeye has had his health reduced by 15%.Simplified targeting reticles for all characters.You do not get an extra Weaver tier at level 10. Rift Shards no longer accelerate mana and healing when not taking damage.Rift Shards now have rift lightning by default.“Leap!” distance and jump speed reduced by 20%.Heroes at Battle Level 1 now grant half the experience for dying, compared to a Hero dying at Battle Level 10.This to comepensate for other balance changes. “By My Command” area has been reduced to match visuals.Bug Fix: “By My Command” now always fires off.Constructing a “Mineshaft Shortcut” ability tunnel no longer requires you to be out of combat, but is canceled upon taking damage.“Mineshaft Shortcut” ability tunnel health reduced by 33.3%.They now restore health and mana when the Rift Shard is not attacking.
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